COURSE ROUTES
Race teams must qualify to compete in the System7, and that happens on Crusader, at the Orison Vision Center. Entrants will be timed on a three-lap challenge course around the track. This year teams will be able to put forward one racer for every two members on their team, which means a team with four members will have two racers in the Qualifier. The best lap out of ALL of your team’s laps will be entered as the team’s official time and ranked against the others. The 13 teams with the fastest times advance to Season 1, while last year’s top 3 teams will gain automatic entry making a total of 16 teams.
3 Laps
Vehicle Required - Greycat PTV
NOTE: COURSE MAY CHANGE IN 2956
RACE #1
( ^ Click the link above for more info ^ )
“Leisure Loop” on Crusader
While spending time in Orison researching tracks and managing the qualifiers at The Vision Centre, the ATMO staff were staying at the Recreational Class Platform, Leisure Loop.
Leisure Loop is an expanded concept of Cloud Chasers, seamlessly integrating into the double-track race day of the System Seven League. The loop features wider streets designed to accommodate large-engine class vehicles and offers multiple routes, each with its own set of advantages and challenges.
8 Laps
Vehicle Required - Greycat STV
NOTE: COURSE MAY CHANGE IN 2956
RACE #2
( ^ Click the link above for more info ^ )
“Cloud Chasers” on Crusader
Experience bumper-to-bumper action high above the clouds on one of Crusader’s
many residential platforms. Battle for position on the tight, winding pathways of
This race will be ran in 4 HEATS
3 Laps
Vehicle Required - Drake Mule
NOTE: COURSE MAY CHANGE IN 2956
RACE #3
( ^ Click the link above for more info ^ )
“The Rift of Adir” on Adir
Not as grueling as the Daymar Rally, but a miniature endurance race in a similar style, the Rift of Adir – affectionately known as the “Crack Track” – is a highly recognizable course from orbit. It’s the perfect location for off-the-grid System Seven League racing.
Teams will start from the apex of a rise at the eastern end of the rift. Once inside, it’s up to the teams to navigate to each checkpoint through the cliffs and hills that line both sides of the rift to reach the finish line. Before Prophets Peak, they’ll make a sharp right turn into an offshoot of the rift before crossing the finish line.
1 Lap
Vehicle Required - Drake Dargonfly
NOTE: COURSE MAY CHANGE IN 2956
RACE #4
( ^ Click the link above for more info ^ )
“Clio Valley Pass” on Clio
Stroll through valley after valley in this serene landscape, only interrupted by the thunderous roar of the Tumbril Cyclone engines. The valleys are punctuated by flat sprint sections that connect them, with key checkpoints nestled in the hills to ensure you stay on the straight and narrow.
1 Lap
Vehicle Required - Greycat STV
NOTE: COURSE MAY CHANGE IN 2956
RACE #5
( ^ Click the link above for more info ^ )
“BTR Racetrack” at Vision Center - Orison
The Snake Pit was originally designed for aerial racing, but the CEO of ATMO Esports saw the potential for a ground circuit formed naturally by the aerial course.
The first ground racing circuit, created in 2952, incorporated the gas pipe as a lap return feature. In 2954, we flipped the circuit, and this year, we’re returning to its roots by removing the gas pipe mechanic, allowing the course to race in its most natural form.
This race will be ran in 4 HEATS
3 Laps
Vehicle Required - Origin X1 Velocity
NOTE: COURSE MAY CHANGE IN 2956
RACE #6
( ^ Click the link above for more info ^ )
“White Out” on ArcCorp’s moon of Lyria
Pyro IV is scattered with islands, and ATMO Esports tested a variety of interconnected islands before settling on the perfectly timed course at Bermuda Bay. The design features smooth straights leading into island entry points, balancing out the more challenging sections created by three intermittent islands forming a triangle. Enter one point of the island and exit on the opposite side to reach the next straight. If you’re skilled at high-speed racing and terrain navigation, you’ll thrive in Bermuda Bay.
2 Laps
Vehicle Required - Aopoa Nox
NOTE: COURSE MAY CHANGE IN 2956
RACE #7 | FINALS
“Volcan Lake” on Fairo
( ^ Click the link above for more info ^ )
After researching the terrain in the Pyro system, Fairo identified the fastest land terrain for wheeled overland vehicles. The fast banks of Tumbledown Lake offer an exhilarating section before the unique minefield of small lakes and obstacles that litter the final part of the course.
Within the minefield, there is only one section impassable for wheeled vehicles. To address this, the ATMO team has introduced a Polaris Bridge to connect both sides of the course. Navigating the remaining section is up to you—choosing the right route could give you a significant advantage in overtaking anyone who fails to find the quickest path to the finish line
1 Lap
Vehicle Required - RSI LYNX & TUMBRIL CYCLONE
NOTE: COURSE MAY CHANGE IN 2956