Stanton & Pyro Systems, Seven Races • March 15th - May 24th, 2955

Star Citizen
Racing League

 

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March

15/2955

QUALIFYING ROUND | BTR
Orison Vision Center - Crusader - Stanton System

The BTR race track at Orison is the ideal venue for hosting the System Seven qualifiers. In this round, each team will be equipped with a Greycat PTV and race on a challenging short circuit. Drivers will compete individually, making 3 laps with the top contenders selected by best lap time.

3 Laps

Vehicle Required - Greycat PTV
BEST LAP TIME: 1:21.413 (ANRILL)
NOTE: COURSE MAY CHANGE IN 2956

March

29/2955

This race will be ran on the same day and directly before the one below it

RACE 1 | Leisure Loop
Orison - Crusader - Stanton System

While spending time in Orison researching tracks and managing the qualifiers at The Vision Centre, the ATMO staff were staying at the Recreational Class Platform, Leisure Loop.

Leisure Loop is an expanded concept of Cloud Chasers, seamlessly integrating into the double-track race day of the System Seven League. The loop features wider streets designed to accommodate large-engine class vehicles and offers multiple routes, each with its own set of advantages and challenges.

8 Laps

Vehicle Required - Greycat STV
BEST LAP TIME: 3:23.00 (PRIVATE TEST RUN)
NOTE: COURSE MAY CHANGE IN 2956

March

29/2955

This race will be ran on the same day and directly after the one above it

RACE 2 | Cloud Chasers
Orison - Crusader - Stanton System

Experience bumper-to-bumper action high above the clouds on one of Crusader’s many residential platforms. Battle for position on the tight, winding pathways of this thrilling 3-lap circuit.

3 Laps

Vehicle Required - Drake Mule
BEST LAP: 3:02.228 (NEOJET)
NOTE: COURSE MAY CHANGE IN 2956

April

12/2955

RACE 3 | The Rift of Adir
Adir - Pyro V - Pyro System

Not as grueling as the Daymar Rally, but a miniature endurance race in a similar style, the Rift of Adir – affectionately known as the “Crack Track” – is a highly recognizable course from orbit. It’s the perfect location for off-the-grid System Seven League racing.

Teams will start from the apex of a rise at the eastern end of the rift. Once inside, it’s up to the teams to navigate to each checkpoint through the cliffs and hills that line both sides of the rift to reach the finish line. Before Prophets Peak, they’ll make a sharp right turn into an offshoot of the rift before crossing the finish line.

1 Lap

Vehicle Required - Drake Dragonfly
BEST COURSE TIME: 32:09 (PRIVATE TEST RUN)
NOTE: COURSE MAY CHANGE IN 2956

April

26/2955

This race will be ran on the same day and directly before the one below it

RACE 4 | Clio Valley Pass
Clio - Microtech - Stanton System

Stroll through valley after valley in this serene landscape, only interrupted by the thunderous roar of the Tumbril Cyclone engines. The valleys are punctuated by flat sprint sections that connect them, with key checkpoints nestled in the hills to ensure you stay on the straight and narrow.

1 Lap

Vehicle Required - Tumbril Cyclone
BEST COURSE TIME: 44:00 (PRIVATE TEST RUN)
NOTE: COURSE MAY CHANGE IN 2956

April

26/2955

This race will be ran on the same day and directly after the one above it

RACE 5 | Reverse Snake Pit (V2)
Clio - Microtech - Stanton System

The Snake Pit was originally designed for aerial racing, but the CEO of ATMO Esports saw the potential for a ground circuit formed naturally by the aerial course.

The first ground racing circuit, created in 2952, incorporated the gas pipe as a lap return feature. In 2954, we flipped the circuit, and this year, we’re returning to its roots by removing the gas pipe mechanic, allowing the course to race in its most natural form.

3 Laps
Heats

Vehicle Required - Origin X1 Velocity
BEST LAP TIME: 1:03.191 (NOX TIME ONLY)
NOTE: COURSE MAY CHANGE IN 2956

May

10/2955

RACE 6 | Bermuda Bay
Pyro IV - Pyro System

Pyro IV is scattered with islands, and ATMO Esports tested a variety of interconnected islands before settling on the perfectly timed course at Bermuda Bay. The design features smooth straights leading into island entry points, balancing out the more challenging sections created by three intermittent islands forming a triangle. Enter one point of the island and exit on the opposite side to reach the next straight. If you’re skilled at high-speed racing and terrain navigation, you’ll thrive in Bermuda Bay.

2 Laps

Vehicle Required - Aopoa Nox
BEST LAP TIME: 29:14 (PRIVATE TEST RUN)
NOTE: COURSE MAY CHANGE IN 2956

May

24/2955

RACE 7 | FINAL | Volcano Lake
Fairo - Pyro V - Pyro System

After researching the terrain in the Pyro system, Fairo identified the fastest land terrain for wheeled overland vehicles. The fast banks of Tumbledown Lake offer an exhilarating section before the unique minefield of small lakes and obstacles that litter the final part of the course.

Within the minefield, there is only one section impassable for wheeled vehicles. To address this, the ATMO team has introduced a Polaris Bridge to connect both sides of the course. Navigating the remaining section is up to you—choosing the right route could give you a significant advantage in overtaking anyone who fails to find the quickest path to the finish line.

1 Lap

Vehicle Required - RSI LYNX & TUMBRIL CYCLONE
BEST LAP TIME: 1:26:54 (PRIVATE TEST RUN)
NOTE: COURSE MAY CHANGE IN 2956